Billing
Per-second, per-minute and per-hour billing
Answer in brief
What the unit changes
The hourly price is a rate. The billing unit is how the provider rounds your time before applying it. Billed by the second, a run of ten minutes and twenty seconds is charged as exactly that. Billed by the minute, it rounds up to eleven minutes. Billed by the hour, it is a full hour.
On an expensive GPU the rounding is real money. A ten-minute test on a machine billed by the hour costs six times what the same test costs billed by the second. On 12 Nov 2026, the median listed B300 price here was $9.50 per GPU-hour, so an hour you did not use is not small change.
Minimums and boot time
Two details hide behind the unit. Some providers bill by the second but with a minimum charge for each start, often the first minute. And a large GPU machine can take minutes before you can use it. Whether those minutes are billed is rarely on the price page.
Ask, or test it. Start the smallest machine, wait until you can log in, stop it, and read the charge.
Who should care most
The unit matters most for short and uneven work: development loops, evaluation runs, and agents that start and stop machines many times a day. It matters least for a training run that lasts days, where the hourly rate is nearly the whole bill.
Inference that scales up and down sits between the two. The more often machines start and stop, the more a small unit saves.
How to check the unit
Look for the words per second, per minute or hourly on the pricing page and in the billing documentation. If neither says, treat the price as hourly until a bill shows otherwise.
Then write the unit beside the price in your brief. Two prices in different units are not yet comparable.
Where Runcrate fits
Runcrate bills by the second on most GPUs and by the minute on a few. Booting is never billed. One prepaid balance pays for GPUs, models and storage, so the unit you read is the unit you are charged in.
Questions and answers
Sources for this entry
- Runcrate: Runcrate’s official site: what the platform is, how it bills and the range of GPUs it offers. Read 12 Nov 2026.
- Runcrate pricing: Runcrate’s live price feed: each GPU it lists, whether one can be started now, and the price it starts from per GPU-hour, read when a page is built. Read 12 Nov 2026.
- Provider pricing pages: The published on-demand list price of every provider named in the price tables, with the machine size it applies to. Read 12 Nov 2026.
- Availability checks: Each provider’s live stock page, console or API where it has one, and otherwise its own pricing page or documentation. Read 12 Nov 2026.
Checklists are original editorial guidance. Published prices do not establish availability.
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Cite this entry
Compute Price Watch. “Per-second, per-minute and per-hour billing.” Content reviewed 12 Nov 2026. https://computepricewatch.com/topics/billing-units